Ticketlab is a personal project I’ve been working on over the past year. Originally designed to sell tickets for the Get it Loud in Libraries gigs, it has evolved into a fully-featured ticketing website for small events and venues.

Site features:

  • Responsive layout
  • Codeigniter/PHP build
  • Paypal payments
  • E-tickets
  • QR code generation
  • iframe support for 3rd parties to sell tickets on their sites
  • Custom themes for individual events

Grosvenor Casinos

Working at Rank Interactive, my main responsibility was initially Grosvenor Casinos. Over 9 months I brought the entire site up to be HTML5 compliant, redesigned and restyled sections of the site that hadn’t been touched in about 4 years (which was actually about 80% of the site!), optimised the homepage to take load times down from approx. 5 seconds to around 1 second and created custom Jquery plugins to manage games search functionality and recently played games.

Friends Reunited

I worked with Friends Reunited at the peak of their powers, shortly after a massive buy-out from ITV. I was picked up almost out of the blue from having worked on a few tabled micro-sites on the strength of my Photoshop skills and print design portfolio.

I was responsible for the first homepage redesign in about 2 years. The old homepage was cluttered, and fought for attention from everywhere you looked. I simplified the registration process into three easy steps, and brought the key navigation up front: Login or Register. We ran 3 versions of the homepage over a two week period to see which performed best, the winner making it as the final homepage for the next couple of years. As a result of this exercise, conversions to registration from the homepage increased by over 40%.

Royal Liver Group online community

The Royal Liver Group approached Tangible to help solve a problem about how they communicate.

Royal Liver were in a reasonably unique position due to the way they were set up.Their organisation made decisions based on the votes of delegates. These delegates are elected from around the country and only see each other once a year at an AGM. We proposed that they use an online community to enable the delegates to discuss the current issues in a closed and private environment.

I built the community in Drupal, having re-skinned a suitable template using CSS. I identified necessary functionality based on the client’s requirements and installed and customised the relevant modules.

The delegate site was so successful that a second version for the company’s employee’s was commissioned. In 2010 Royal Liver were bought out by Royal London and have recently asked to have the site updated and re-purposed to be used within the new company structure.

Ultimate Nando’s Noise

I’d been involved in the campaign previously in the creation of banners to promote a “what’s your Nando’s noise” micro-site. My take on this was to create an interactive audio banner whereby you could mix together four different noise tracks to create your own music – like a very simple beat box. This was picked up by DoubleClick to go onto their wall of fame as an innovative use of the medium.

The Ultimate Nando’s Noise campaign came to me when the agency were in a slightly strained position with the client. It was obvious that the next stage of the campaign needed to go off without a hitch and to reach the target market of 16-18 year-olds.

I took on the Nando’s Noise site in order to turn it into a competition to find “The Ultimate Nando’s Noise”. We already had a couple of hundred uploaded noise videos by users in the first stage of the campaign, and the solution had to be simple, fool-proof and cheap. I devised a competition whereby users posted their videos to YouTube. We were then able to find these videos via a tag we defined in order to incorporate them into a customised channel.

The second phase involved the public voting on the 3 finalists. I mapped out all the potential journeys for this stage too, guiding users from the radio, print or online banners through to casting a vote and sharing via other social streams to encourage more participation. The site attracted 26,000 visitors and 11,000 votes in the 2 months we ran the competition for. Due to careful planning and maintenance, I was also able to spot and eliminate duplicate votes where one of the entrants had been trying to cheat, posting 200 votes over a half an hour period at one stage.


Spressif was a 6 month project and experiment in creating a social network based around the theme of story-telling. My role was to develop the site architecture and user journeys before coding up the HTML/CSS around designs supplied to me.

I then developed the back end using the Codeigniter PHP framework.

Key features include:

  • publishing stories
  • commenting and rating system
  • sharing functionality
  • monthly contests

The site is currently dormant, needing further CRM modules developed before it can fully support itself.